Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 2 de 2
Filter
Add filters

Database
Type of study
Language
Document Type
Year range
1.
2022 Applied Informatics International Conference, AiIC 2022 ; : 57-61, 2022.
Article in English | Scopus | ID: covidwho-2136091

ABSTRACT

The ongoing Covid-19 pandemic necessitates for a continuous deployment of online teaching and learning (T&L) approach in Malaysia, either in full or hybrid mode. Unfortunately, dyslexic juvenile learners are also imposed with this unfavorable arrangement since all schools nationwide, including those accommodating for special needs education, are fully or partially closed. Thus, it is imperative for the online T&L materials to be designed to optimize the retention of dyslexic juvenile learners' focus and interest. We are specifically interested in the choice of computer font (and its properties) for dyslexic juvenile learners. In this research, we conducted a quantitative survey involving N=16 juvenile dyslexic learners registered with Dyslexia Association of Sarawak. The survey recorded their individual preference for font type, properties, and color scheme. Our subjects did not demonstrate any gender-specific preferences, except for the choice between high and low contrast text. © 2022 IEEE.

2.
8th International Conference on Electrical Engineering and Informatics, ICEEI 2021 ; 2021.
Article in English | Scopus | ID: covidwho-1642537

ABSTRACT

Smartphones are having such a huge impact to our society and in our daily lives. However, most smartphone applications are not that user-friendly for a senior-aged person. Due to the COVID-19 pandemic, everything now is done online including mobile banking services. There are seniors who refuse to use mobile banking applications in Malaysia because they are not familiar nor comfortable with the app's interface and flow. This study aims to perform a need analysis on user interface and user experience (UI/UX) design for Malaysian seniors when using a mobile banking app. A questionnaire was used in this research as a quantitative research tool, involving 36 respondents aged 55 years old and above, and currently a resident of Sarawak. The questionnaire is split into 5 sections, i.e., demographic, technology background, task, task rating, and preferences. We observed that 'Fast loading time' is ranked as the most important feature with the highest mean value of 5.0. The least important feature is 'Payment via QR Code' with a mean value of 2.7. Our findings can be used as a basis to prioritize features when designing a mobile banking app to accommodate senior users. © 2021 IEEE.

SELECTION OF CITATIONS
SEARCH DETAIL